AMIGA - ATARI - COMMODORE 64 - GAMEBOY - GENESIS - MSDOS
PLAYSTATION - SINCLAIR 48K - SUPERNINTENDO - WINDOWS 9X
       

IMPORTANT
We take in count videogame projects that were developed by programming them (in assembler or C, mainly). Games mde with authoring tools like Flash, game-makers and level map editors will be NOT INCLUDED in this list because those tools do not promote the Investigation, Programming and Optimization knowledgment. -- HAPPY CODING!
Score
= COOL !!!
= VERY GOOD
= GOOD
= COULD BE BETTER

= BAD
= PUKE
= #$@?&#*
 

Published videogames
VIDEOGAMES THAT WERE PUBLISHED IN THE PERUVIAN OR INTERNATIONAL MARKET
FINAL SCORE TAKES IN COUNT PRICE, DISTRIBUTION AND MARKETING SCHEMES
SCREENSHOT TITLE INFORMATION SCORE
GUNBEE F-99
AMIGA 1200 / 4000

TWIN EAGLES GROUP

( 1998 - 1999 )
VERTICAL SHOOT'EM UP featuring anime graphics - It was the first peruvian videogame to be published in Europe by a formal software publisher. Good reviews. Amiga Format magz.: 80%
Game idea:
Sound: Graphics:
Playability:
Price/Product:
Final Score:
THE KING OF PERU 2
PC WINDOWS

TWIN EAGLES GROUP

( 2002 )
FIGHTING GAME with characters from the peruvian politic scene - The first independent release to be published for the local peruvian market - PC WORLD PERU wrote: "A HIGH LEVEL PRODUCT"   Game idea:
Sound: Graphics:
Playability:
Price/Product:
Final Score:
SAMBA DE ORUGA
PC WINDOWS

TWIN EAGLES GROUP

( 2003 )
EROTIC VIDEOGAME with naked photos of OrugaLoca (girl member of TEG) - A Tetris-like game which features Power-Ups, 1 or 2 players battle mode and Samba tunes. Very fun to play   Game idea:
Sound: Graphics:
Playability:
Price/Product:
Final Score:

Freeware videogames
FREELY DISTRIBUTABLE VIDEOGAMES
FINAL SCORE TAKES IN COUNT DEVELOPMENT TIME AND SIZE OF DISTRIBUTION THROUGH INTERNET/FLOPPY
SCREENSHOT TITLE INFORMATION SCORE
D'ONOFRIO ADVENTURE
ATARI - PC - CBM 64

SISTAP /
HARLEY O'BRIEN

( 1987 - 1989 )
ICE CREAM PRODUCTION - It was the first videogame made in Peru with marketing purpose (D'Onofrio was a local wide ice-cream company). The game was available for many computer systems Game idea:
Programming:
Sound: Graphics:
Interest:
Final Score:
VARIDIAM ED-109
AMIGA 500

TWIN EAGLES GROUP

( 1996 -1997 )
GUNDAM F-91 (SNES) PORTING - ACTION THEATHER style. A space combat between anime mechs. Cinema Displays shows results of player actions. Unfinished due to lack of programmers. DEMO available in AMINET Game idea:
Programming:
Sound: Graphics:
Playability:
Final Score:
AMIBEE
AMIGA 500

TWIN EAGLES GROUP


( 1997
)
VERTICAL SHOOT'EM UP - Originally planned as a porting of TWINBEE (SNES). Good reviews by european magazines - Was selected as CoverDisk of the Month by Amiga Format UK magazine
  Game idea:
Programming:
Sound: Graphics:
Playability:
Final Score:
LA TERCERA VUELTA
PC WINDOWS

TWIN EAGLES GROUP

( 2000 )
Simple SHOOTING GAME between two candidates to be presidents of Peru: Alejandro Toledo and Alberto Fujimori. They shoot each other in front of the Government Palace   Game idea:
Programming:
Sound: Graphics:
Playability:
Final Score:

SOKOBUG
PC WINDOWS

BUGTRONIX

( 2000 )

SOKOBAN CLONE - You must move the character around the maze to join money and go to the next level. Few levels. It was author's first game coding attempt   Game idea:
Programming:
Sound: Graphics:
Playability:
Final Score:
SOKOBUG 2
PC WINDOWS

BUGTRONIX

( 2000 )
SOKOBAN CLONE - Second edition. Almost like first version but with some improvements in the movement of characters. The game could be improved a bit more. The author quitted from game coding   Game idea:
Programming:
Audio: Graphics:
Playability:
Final Score:
EL GATO VOLADOR
PC WINDOWS

TWIN EAGLES GROUP

( 2001 )

[The Flying Cat] THINKING GAME based on the classic Touch Me / Simon games for kids -. The player must remember and repeat each acrobatic sequence made by both cats, Fifi and Fofo.

  Game idea:
Programming:
Sound: Graphics:
Playability:
Final Score:
SNAKES
PC MS-DOS

JLDL SOFTWARE

( 2001 )

A SNAKES CLONE that eats and grows and goes through touristic places of Peru: Lines of Nazca, Paracas, etc. It plays good. No sound effects nor music. The author quitted game coding

  Game idea:
Programming:
Graphics:
Playability:
Final Score:
THE KING OF PERU 2001
PC WINDOWS

TWIN EAGLES GROUP

( 2001 )
A BEAT'EM UP with candidates to be presidents of Peru: Alan Garcia vs. Alejandro Toledo. This controversial game was well received by the peruvian press - BETO ORTIZ (Channel 2) said: "IT'S REALLY FUNNY!" Game idea:
Programming:
Sound: Graphics:
Playability:
Final Score:
FROGGER MAMBO
PC WINDOWS

TWIN EAGLES GROUP

( 2003 )
Remake of the clasicc FROGGER game with Commodore 64 graphics style. Option for 2 players at same time, new difficulties (like MUD FLOODS, logs sink, etc.) and end-game-screen Game idea:
Programming:
Audio: Graphics:
Playability:
Final Score:
DOG DAZE REVOLUTION
PC WINDOWS

TWIN EAGLES GROUP

( 2004 )
Remake of DOG DAZE DELUXE, a game published in 1983 for Atari 8-bit computers. Two dogs compete to claim the more ammount of fire hydrants. They can throw their Bone and must avoid obstacles and car. Game idea:
Programming:
Sound: Graphics:
Playability:
Final Score:

Work in Progress...
VIDEOGAMES AND DEVELOPMENT TOOLS CURRENTLY IN DEVELOPMENT STAGE OR STAND-BY
TO BE PUBLISHED OR DISTRIBUTED AS SHAREWARE OR FREEWARE
SCREENSHOT TITLE INFORMATION SCORE
GMB GAMESYSTEM
PC WINDOWS

MISTER BYTE / TEG

( 1999 - 2000 )
VISUALC C++ LIBRARY to code fast action videogames. It features multiple dynamic scrollings, multiples collisions system, alphablend, etc. It was used to code THE KING OF PERU 2 - NOT AVAILABLE -
K-ENGINE
PC WINDOWS

GUIMO

( 2000 - 2002 )
VISUAL C++ LIBRARY to code filmation-style videogames. It features real time video effects like lights, shadows, etc. - NOT AVAILABLE -

Vaporwares
UNFINISHED OR NEVER RELEASED VIDEOGAMES
WE ONLY INCLUDE PROJECTS ANNOUNCED BY SERIOUS CODING GROUPS AND THAT WERE STOPPED AT A MEDIUM OR ADVANCED DEVELOPMENT STAGE
SCREENSHOT TITLE INFORMATION SCORE
EL BIEN Y EL MAL
SPECTRUM 48K

SOFTWARE HOUSE

( 1987 )
PLATFORM LIKE "RASTAN SAGA" - The first videogame to be expected to hit the international market. Development took too many time and sadly it was too late to be published for Spectrum - DEMO available Game idea:
Programming:
Graphics:
Playability:
Expected: COMMERCIAL
TEENAGE MUTANT
NINJA TURTLE

ATARI 130XL

WILLIAM MOLOCHE
( 1991 )
An ATARI PORTING - The author had to move to U.S.A. to continue his studies and so the project was stopped. Some people says to have seen the game intro... - NOT AVAILABLE -
TIME PILOT
SUPER NINTENDO

SOFTWARE HOUSE

( 1991 )
"TIME PILOT" PORTING - The first peruvian attempt to port an arcade game to a console system. Smooth movement and good sound effects. To be presented to Konami - DEMO available
Game idea:
Programming:
Sound: Graphics:
Playability:
Expected: LICENSEE
BIOSMECH
COMMODORE 64

TWIN EAGLES GROUP

( 1991 )
"GUNDAM F-91" PORTING - All routines were coded and the Cinema Display engine worked fine. The projects had to be scrapped due to serious hardware limitations Game idea:
Programming:
Graphics:
Playability:
Expected: LICENSEE
GUNFORCE
PC MSDOS

AEROGAMES

( 1993-1995 )
A SPACE STRATEGY with small Cinema Displays for each action. The game was presented to EPIC MARKETING and it was nearly approved. It had to be scrapped because publisher wanted a Windows 95 version (recently released) Game idea:
Programming:
Graphics:
Playability:
Expected: COMMERCIAL
PERU: OPERACION
CHAVIN DE HUANTAR

SUPER NINTENDO

ALEX / MISTER BYTE
( 1997 )
TAKE-OVER OF JAPAN AMBASSADOR RESIDENCE - Based on a real terrorist situation in Peru. A game demo was coded bu after a month of work the project was suddendly scrapped Game idea:
Programming:
Graphics:
Expected: COMMERCIAL
PRIME FORCE
PC WINDOWS

AEROGAMES

( 1997-2000 )
ACTION THEATHER WITH ROBOTS - Cinema Displays with AVI 3D animations. The game lacks playability and you get easly confused and bored to play. The project was scrapped after many years of development. No sound Game idea:
Programming:
Graphics:
Playability:
Expected: COMMERCIAL
KUNTUR
PC WINDOWS

TWIN EAGLES GROUP

( 1999 - 2000 )
VERTICAL SHOOT'EM UP - Fast action like Raiden and GigaWing mixing anime graphics and peruvian sceneries (Lineas de Nazca, Cusco, etc.). After 10 months of work the project was stopped due to lack of graphicians and funds Game idea:
Programming:
Graphics:
Playability:
Expected: COMMERCIAL
EL GATO VOLADOR 2
PC WINDOWS

TWIN EAGLES GROUP

( 2001 )
[The Flying Cat 2] ACTION - This time the two cute cats, Fifi y Fofo, must jump across the whole screen to catch as many flying fishes as they can. Human vs. CPU and 2 players mode. 95% completed. Game idea :
Programming:
Audio: Graphics:
Playability:
Expected: FREEWARE
LEGEND OF NASCA
JAVA

AEROGAMES

( 2001-2002 )
ROLE PLAYING GAME / DUNGEON MASTER - The first peruvian game programmed in JAVA. The leader and programmer of AEROGAMES group suddenly died and the project was unfinished Game idea:
Programming:
Sound: Graphics:
Playability:
Expected: UNDEFINED

Hacked videogames (Consoles)
VIDEOGAMES THAT WERE DISASSEMBLED AND HACKED
MODIFICATIONS TO THE INTRODUCTION SCREEN, TITLES, CHARACTERS ANIMATIONS, SOUNDS, ETC.
SCREENSHOT INFORMATION SCREENSHOT INFORMATION
FUTBOL EXCITANTE
* SUPERFAMICOM
* 199X ...


LOCAL TEAMS
SAINT SEYA
* SUPERFAMICOM
*
1996

COMPLETED BUT UNRELEASED
SONIC THE HEDGEHOG
* SUPERFAMICOM
* SEP. 1996


NEW CHARACTER ANIMATION
(100+ SPRITES)
SAINT SEYA 2
* SUPERFAMICOM
* NOV. 1996


COMPLETED AFTER 6 MONTHS
OF WORK BUT UNRELEASED
SEXTRIS
* SUPERFAMICOM
* JUN. 1997


AAHH... AHHH...
LET'S MOVE PAD UP'N DOWN
ARGENTINA SOCCER 97
* SEGA MEGADRIVE
* NOV. 1997


ARGENTINA TEAM
SAINT SEYA
* NINTENDO GAMEBOY
* NOV. 1997


CAMBIO DE PERSONAJES
PERUVIAN SOCCER 97
* PLAYSTATION
* DEC. 1997


TERMINADO PERO
NUNCA LANZADO
RONALDINHO SOCCER 64
* NINTENDO 64
* JAN. 1998


NEW INTRO SCREEN
FLUBBER
* SUPERFAMICOM
* JAN. 1998


NEW INTRO SCREEN AND NEW
MAIN CHARACTER COLOR
FERRARI F-50
* SUPERFAMICOM
* JAN. 1998


NEW INTRO SCREEN
101 DALMATIANS
* SUPERFAMICOM
* FEB. 1998


NEW CHARACTER ANIMATION
(64 SPRITES)
MEN IN BLACK
* SUPERFAMICOM
* FEB. 1998


NEW TITLE SCREEN
BANANA IN PIJAMA
* SUPERFAMICOM
* APR. 1998


NEW CHARACTER ANIMATION
(144 SPRITES)
SONIC THE HEDGEHOG 2
* SUPERFAMICOM
* MAY. 1998


NEW CHARACTER ANIMATION
(100+ SPRITES)
STREET FIGHTER 2 VS. XMEN
* SUPERFAMICOM
* JUL. 1998


ALMOST COMPLETED AFTER
6 MONTHS BUT UNRELEASED
IRON MASK
* SUPERFAMICOM
* AUG. 1998


NEW INTRO SCREEN
NEW CHARACTERS ANIMATION
XUXA
* SUPERFAMICOM
* AUG. 1998


NEW CHARACTER ANIMATION
FUTBOL PERUANO 98
* PLAYSTATION
* DEC. 1998


PERUVIAN TEAMS
PERUVIAN SOCCER 99
* PLAYSTATION
* MAY. 1999


PERUVIAN TEAMS
FUTBOL BRASILERO
* PLAYSTATION
* MAY. 1999


COMPLETED BUT UNRELEASED
BOLIVIA SOCCER
* PLAYSTATION
* SEP. 1999


BOLIVIA TEAMS
PERUVIAN SOCCER 2000
* PLAYSTATION
* DEC. 1999


PERUVIAN TEAMS
CHILE SOCCER
* PLAYSTATION
* DEC. 1999

COMPLETED BUT UNRELEASED
TARZAN
* SUPERFAMICOM
* FEB. 2000


NEW CHARACTER ANIMATION
(260 SPRITES)
PERUVIAN SOCCER TURBO
* PLAYSTATION
* 2001


PERUVIAN TEAMS