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GUNBEE
F-99
AMIGA 1200 / 4000
TWIN EAGLES GROUP
( 1998 - 1999 ) |
VERTICAL SHOOT'EM UP featuring anime graphics - It was the
first peruvian videogame to be published in Europe by a formal software
publisher. Good reviews. Amiga Format magz.: 80%
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Game
idea:
Sound: Graphics:
Playability:
Price/Product:
Final Score: |
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THE
KING OF PERU 2
PC WINDOWS
TWIN EAGLES GROUP
( 2002 ) |
FIGHTING GAME with characters from the peruvian politic scene
- The first independent release to be published for the local peruvian
market - PC WORLD PERU wrote: "A HIGH LEVEL PRODUCT" |
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Game
idea:
Sound: Graphics:
Playability:
Price/Product:
Final Score: |
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SAMBA
DE ORUGA
PC WINDOWS
TWIN EAGLES GROUP
( 2003 ) |
EROTIC VIDEOGAME with naked photos of OrugaLoca (girl member
of TEG) - A Tetris-like game which features Power-Ups, 1 or
2 players battle mode and Samba tunes. Very fun to play |
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Game
idea:
Sound: Graphics:
Playability:
Price/Product:
Final Score: |
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EL
BIEN Y EL MAL
SPECTRUM 48K
SOFTWARE HOUSE
( 1987 ) |
PLATFORM LIKE "RASTAN SAGA" - The first videogame to
be expected to hit the international market. Development took too
many time and sadly it was too late to be published for Spectrum -
DEMO available |
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Game
idea:
Programming:
Graphics:
Playability:
Expected: COMMERCIAL |
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TEENAGE
MUTANT
NINJA TURTLE
ATARI 130XL
WILLIAM MOLOCHE
( 1991 ) |
An
ATARI PORTING - The author had to move to U.S.A. to continue
his studies and so the project was stopped. Some people says to have
seen the game intro... |
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-
NOT AVAILABLE - |
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TIME
PILOT
SUPER NINTENDO
SOFTWARE HOUSE
( 1991 ) |
"TIME PILOT" PORTING - The first peruvian attempt
to port an arcade game to a console system. Smooth movement and good
sound effects. To be presented to Konami - DEMO available
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Game
idea:
Programming:
Sound: Graphics:
Playability:
Expected: LICENSEE |
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BIOSMECH
COMMODORE 64
TWIN EAGLES GROUP
( 1991 ) |
"GUNDAM F-91" PORTING - All routines were coded
and the Cinema Display engine worked fine. The projects had to be
scrapped due to serious hardware limitations |
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Game
idea:
Programming:
Graphics:
Playability:
Expected: LICENSEE |
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GUNFORCE
PC MSDOS
AEROGAMES
( 1993-1995 ) |
A SPACE STRATEGY with small Cinema Displays for each action.
The game was presented to EPIC MARKETING and it was nearly approved.
It had to be scrapped because publisher wanted a Windows 95 version
(recently released) |
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Game
idea:
Programming:
Graphics:
Playability:
Expected: COMMERCIAL |
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PERU: OPERACION
CHAVIN DE HUANTAR
SUPER NINTENDO
ALEX / MISTER BYTE
( 1997 ) |
TAKE-OVER OF JAPAN AMBASSADOR RESIDENCE - Based on a real
terrorist situation in Peru. A game demo was coded bu after a month
of work the project was suddendly scrapped |
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Game
idea:
Programming:
Graphics:
Expected: COMMERCIAL |
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PRIME
FORCE
PC WINDOWS
AEROGAMES
( 1997-2000 ) |
ACTION THEATHER WITH ROBOTS - Cinema Displays with AVI 3D
animations. The game lacks playability and you get easly confused
and bored to play. The project was scrapped after many years of development.
No sound |
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Game
idea:
Programming:
Graphics:
Playability:
Expected: COMMERCIAL |
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KUNTUR
PC WINDOWS
TWIN EAGLES GROUP
( 1999 - 2000 ) |
VERTICAL SHOOT'EM UP - Fast action like Raiden and GigaWing mixing
anime graphics and peruvian sceneries (Lineas de Nazca, Cusco, etc.).
After 10 months of work the project was stopped due to lack of graphicians
and funds |
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Game
idea:
Programming:
Graphics:
Playability:
Expected: COMMERCIAL |
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EL
GATO VOLADOR 2
PC WINDOWS
TWIN EAGLES GROUP
( 2001 ) |
[The Flying Cat 2] ACTION - This time the two cute cats, Fifi
y Fofo, must jump across the whole screen to catch as many flying
fishes as they can. Human vs. CPU and 2 players mode. 95% completed. |
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Game
idea :
Programming:
Audio: Graphics:
Playability:
Expected: FREEWARE |
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LEGEND
OF NASCA
JAVA
AEROGAMES
( 2001-2002 ) |
ROLE PLAYING GAME / DUNGEON MASTER - The first peruvian game
programmed in JAVA. The leader and programmer of AEROGAMES group suddenly
died and the project was unfinished |
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Game
idea:
Programming:
Sound: Graphics:
Playability:
Expected: UNDEFINED |
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FUTBOL
EXCITANTE
* SUPERFAMICOM
* 199X ...
LOCAL TEAMS |
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SAINT
SEYA
* SUPERFAMICOM
* 1996
COMPLETED BUT UNRELEASED |
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SONIC
THE HEDGEHOG
* SUPERFAMICOM
* SEP. 1996
NEW CHARACTER ANIMATION
(100+ SPRITES) |
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SAINT
SEYA 2
* SUPERFAMICOM
* NOV. 1996
COMPLETED AFTER 6 MONTHS
OF WORK BUT UNRELEASED |
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SEXTRIS
* SUPERFAMICOM
* JUN. 1997
AAHH... AHHH...
LET'S MOVE PAD UP'N DOWN |
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ARGENTINA
SOCCER 97
* SEGA MEGADRIVE
* NOV. 1997
ARGENTINA TEAM |
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SAINT
SEYA
* NINTENDO GAMEBOY
* NOV. 1997
CAMBIO DE PERSONAJES |
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PERUVIAN
SOCCER 97
* PLAYSTATION
* DEC. 1997
TERMINADO PERO
NUNCA LANZADO |
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RONALDINHO
SOCCER 64
* NINTENDO 64
* JAN. 1998
NEW INTRO SCREEN |
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FLUBBER
* SUPERFAMICOM
* JAN. 1998
NEW INTRO SCREEN AND NEW
MAIN CHARACTER COLOR |
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FERRARI
F-50
* SUPERFAMICOM
* JAN. 1998
NEW INTRO SCREEN |
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101
DALMATIANS
* SUPERFAMICOM
* FEB. 1998
NEW CHARACTER ANIMATION
(64 SPRITES) |
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MEN
IN BLACK
* SUPERFAMICOM
* FEB. 1998
NEW TITLE SCREEN |
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BANANA
IN PIJAMA
* SUPERFAMICOM
* APR. 1998
NEW CHARACTER ANIMATION
(144 SPRITES) |
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SONIC
THE HEDGEHOG 2
* SUPERFAMICOM
* MAY. 1998
NEW CHARACTER ANIMATION
(100+ SPRITES) |
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STREET
FIGHTER 2 VS. XMEN
* SUPERFAMICOM
* JUL. 1998
ALMOST COMPLETED AFTER
6 MONTHS BUT UNRELEASED |
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IRON
MASK
* SUPERFAMICOM
* AUG. 1998
NEW INTRO SCREEN
NEW CHARACTERS ANIMATION |
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XUXA
* SUPERFAMICOM
* AUG. 1998
NEW CHARACTER ANIMATION |
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FUTBOL
PERUANO 98
* PLAYSTATION
* DEC. 1998
PERUVIAN TEAMS
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PERUVIAN
SOCCER 99
* PLAYSTATION
* MAY. 1999
PERUVIAN TEAMS |
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FUTBOL
BRASILERO
* PLAYSTATION
* MAY. 1999
COMPLETED BUT UNRELEASED |
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BOLIVIA
SOCCER
* PLAYSTATION
* SEP. 1999
BOLIVIA TEAMS |
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PERUVIAN
SOCCER 2000
* PLAYSTATION
* DEC. 1999
PERUVIAN TEAMS |
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CHILE
SOCCER
* PLAYSTATION
* DEC. 1999
COMPLETED BUT UNRELEASED |
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TARZAN
* SUPERFAMICOM
* FEB. 2000
NEW CHARACTER ANIMATION
(260 SPRITES) |
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PERUVIAN
SOCCER TURBO
* PLAYSTATION
* 2001
PERUVIAN TEAMS |
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