Dog Daze Deluxe (Atari 8-bit) game remake for PC Windows
20 years ago two dogs where claiming fire hydrants. Now they are back!
original Dog Daze Deluxe (1983, Atari)
the remake for Windows (2004)
    Dog Daze Revolution - LAS REGLAS DEL JUEGO     Dog Daze Revolution - THE GAME RULES
Tienes que conquistar la mayor cantidad de hidrantes (grifos). Corre y toca el nuevo hidrante azul o golpealo con tu hueso para que se ponga de tu color. Si pierdes el hueso tendras que recogerlo! Evita los hidrantes ya conquistados por el otro perro o quedaras paralizado, y no dejes que el auto te atropelle! You must claim more fire hydrants than your opponent. Just run thru them or shoot your bone at them. If your bone miss the blue hydrant you must run and retrieve it in order to use again. Avoid the car and the hydrants already claimed by your opponent.
Filename
File size
Description
DogDazeRevolution.zip
597 Kb.
Dog Daze Revolution v1.00
(Apr. 01, 2004) - Win 9x / Me / 2000 / XP
This game is a lot of fun. Very addictive. Thanks for another great classic game. I would still rather play these than many of the complicated and bloated newer ones. The game truly brings out that retro feeling of the classic 8-bit games. If you are an 8-bit game fan, you will love this classic remake for the PC. (Rated 5 out of 5)
BrotherSoft rated this game with 5 out of 5.
Algunas palabras sobre DOG DAZE REVOLUTION Some words about DOG DAZE REVOLUTION
Historia del juego
Dog Daze para computadoras Atari 8-bit fue publicado por Gray Chang en 1981(assembler 6502). El autor luego le agrego profundidad a los objetos (se reducen de tamano al alejarse) y la posibilidad de jugar contra la computadora. Pero en vista de la progresiva caida de la popularidad de Atari, DOG DAZE DELUXE tuvo que ser lanzado en 1983 como shareware (US$ 5). Cuenta el autor que recibio UN solo pago :-(

Por que hicimos este remake?
Dog Daze es muy divertido y sin embargo desconocido incluso a muchos ex-usuarios de Atari. Nunca hubo version para Spectrum o Commodore 64 (seguramente habria obtenido mas popularidad). Ya pasaron mas de 20 años desde la salida de Dog Daze y no hemos encontrado un solo juego similar, asi que para que no quede en el olvido el trabajo de Gray Chang hemos decidido hacer este remake para Windows. Si te agrada o tienes alguna sugerencia, escribenos a hello@tegperu.org o deja tu saludo en el guestbook
Game history
Dog Daze for Atari 8-bit computers was published in 1981 by GRAY CHANG and developed in 6502 assembler. The author later improved it by adding depth to objects (they get smaller when moving far) and AI to play against the computer. But due to continuos falling popularity of the Atari, newer DOG DAZE DELUXE had to be released in 1983 as shareware (US$ 5). The author says that he received just ONE payment :-(

Why we made this remake?
Dog Daze is addictive to play but strangely many ex-Atari users never heard of it. The game wasn't ported to Spectrum or C64 (it could have gained more adepts). More than 20 years have passed since first Dog Daze release and we found none similar game, so to avoid Gray Chang's work to be forgotten we decided to do this remake for Windows. If you like it write to hello@tegperu.org or post your greeting in our guestbook
Development credits
C++ program // Lobsang Alvites (Mr.Byte)
Graphics // ripped from original Atari version
Title music (m-version) // Nibardo Cano (xSound)
In-game musicalization (mp3) // Harbinger
Game testing // Conrad (Mario Caillahuz)
official Dog Daze Deluxe web
To know more about the original game for Atari,
Gray Chang's story and his other projects, go to

WWW.CONCENTRIC.NET/~KTCHANG/
    Diferencias con el juego original y Errores     Differences with original game and Bugs
Version 1.00 - 01 Abril 2004
MODO HANDICAP: en la version original, el perro con menos hidrantes corre mas lento al pisar el pasto o los huecos (hidrantes aplastados por el auto).

INTELIGENCIA ARTIFICIAL: ocasionalmente el perro de la computadora llegara cerca al hidrante nuevo pero no sabra como rodear el obstaculo. No se trata de un bug sino de una limitacion tecnica en la rutina de inteligencia. Para ahorrar tiempo de desarrollo me base inicialmente en la rutina que Daxam habia programando para la seccion de estrategia de nuestro videojuego Varidiam ED-109 (1996, Amiga), pero en ese juego no hay necesidad de "rodear obstaculos alejandose temporalmente del objetivo para luego regresar hacia el" y ademas todos los objetos ocupan una celda del mismo tamanho. En Dog Daze Revolution los perros ocupan mas o menos celdas segun la direccion en la que corren (2x2, 2x1, 1x1 e incluso 3x2 cuando van en diagonal) y los hidrantes tambien varian de tamanho. Mi error fue manejar todos los objetos por celdas de 16x16 pixels y rellenar con transparencia los sprites mas pequenhos en vez de usar offsets (cosa que si hice en The King Of Peru 2, por supuesto). Adicionalmente, la computadora aun no considera todas las ventajas y estrategias complejas posibles ya que... no tengo mas tiempo para dedicarle a este proyecto freeware! :-( Pero considero que la inteligencia artificial funciona discretamente y cumple su proposito.
Version 1.00 - April 01, 2004
HANDICAP MODE: in the original version, the dog with less fire hydrants will run slower on green areas and pots (the hidrants hitted by the car).

ARTIFICIAL INTELLIGENCE: sometimes the computer dog will reach the new hydrant but an obstacle may prevent him from claiming it and will stay quiet. It is not a bug but a limitation of the AI. To save some development time I used some portions of the routine that Daxam programmed for the strategy section of Varidiam ED-109 (1996), our videogame for Amiga, but that game not requires the computer to "sort obstacles by temporally going away and then turning back" and all objects fitted in 1x1 cells. In Dog Daze Revolution, dogs requires different ammount of cells according the direction they are going (2x2, 2x1, 1x1 and even 3x2 when going diagonally) and hidrants also have two sizes. The mistake I did was to consider all cells as 16x16 pixels and to fill with transparency the little sprite instead of using offsets (like I did in The King Of Peru 2, of course). Additionally, the computer can't evaluate and simulate other complex strategies because... I have no time to continue with this project! :-( But I think that AI is working fine to accomplish its purpose.