Dog
Daze Deluxe (Atari 8-bit) game remake for PC Windows
20 years ago two dogs where claiming fire
hydrants. Now they are back!
original
Dog Daze Deluxe (1983, Atari)
the
remake for Windows (2004)
Dog
Daze Revolution - LAS REGLAS DEL JUEGO
Dog
Daze Revolution - THE GAME RULES
Tienes que conquistar
la mayor cantidad de hidrantes (grifos). Corre y toca el nuevo hidrante
azul o golpealo con tu hueso para que se ponga de tu color. Si pierdes
el hueso tendras que recogerlo! Evita los hidrantes ya conquistados
por el otro perro o quedaras paralizado, y no dejes que el auto te
atropelle!
You must claim more
fire hydrants than your opponent. Just run thru them or shoot your
bone at them. If your bone miss the blue hydrant you must run and
retrieve it in order to use again. Avoid the car and the hydrants
already claimed by your opponent.
Dog
Daze Revolution v1.00
(Apr. 01, 2004) - Win 9x / Me / 2000 / XP
This
game is a lot of fun. Very addictive. Thanks for another great
classic game. I would still rather play these than many of the
complicated and bloated newer ones. The game truly brings out
that retro feeling of the classic 8-bit games. If you are an
8-bit game fan, you will love this classic remake for the PC.
(Rated 5 out of 5)
BrotherSoft rated this game with 5 out of 5.
Algunas
palabras sobre DOG DAZE REVOLUTION
Some
words about DOG DAZE REVOLUTION
Historia del juego
Dog Daze para computadoras Atari 8-bit fue publicado por Gray
Chang en 1981(assembler 6502). El autor luego le agrego profundidad
a los objetos (se reducen de tamano al alejarse) y la posibilidad
de jugar contra la computadora. Pero en vista de la progresiva caida
de la popularidad de Atari, DOG DAZE DELUXE tuvo que ser lanzado en
1983 como shareware (US$ 5). Cuenta el autor que recibio UN solo pago
:-(
Por que hicimos este remake?
Dog Daze es muy divertido y sin embargo desconocido incluso a muchos
ex-usuarios de Atari. Nunca hubo version para Spectrum o Commodore
64 (seguramente habria obtenido mas popularidad). Ya pasaron mas de
20 años desde la salida de Dog Daze y no hemos encontrado un
solo juego similar, asi que para que no quede en el olvido el trabajo
de Gray Chang hemos decidido hacer este remake para Windows. Si te
agrada o tienes alguna sugerencia, escribenos a hello@tegperu.org
o deja tu saludo en el guestbook
Game history
Dog Daze for Atari 8-bit computers was published in 1981 by GRAY
CHANG and developed in 6502 assembler. The author later improved
it by adding depth to objects (they get smaller when moving far) and
AI to play against the computer. But due to continuos falling popularity
of the Atari, newer DOG DAZE DELUXE had to be released in 1983 as
shareware (US$ 5). The author says that he received just ONE payment
:-(
Why we made this remake?
Dog Daze is addictive to play but strangely many ex-Atari users never
heard of it. The game wasn't ported to Spectrum or C64 (it could have
gained more adepts). More than 20 years have passed since first Dog
Daze release and we found none similar game, so to avoid Gray Chang's
work to be forgotten we decided to do this remake for Windows. If
you like it write to hello@tegperu.org
or post your greeting in our guestbook
Development
credits
C++
program // Lobsang Alvites (Mr.Byte)
Graphics
// ripped from original Atari version
Title
music (m-version) // Nibardo
Cano (xSound)
In-game
musicalization (mp3) // Harbinger
Game
testing // Conrad (Mario Caillahuz)
official Dog Daze Deluxe web
To
know more about the original game for Atari,
Gray Chang's story and his other projects, go to WWW.CONCENTRIC.NET/~KTCHANG/
Diferencias
con el juego original y Errores
Differences
with original game and Bugs
Version 1.00 - 01 Abril 2004
MODO HANDICAP: en la version original, el perro con menos hidrantes
corre mas lento al pisar el pasto o los huecos (hidrantes aplastados
por el auto).
INTELIGENCIA ARTIFICIAL: ocasionalmente el perro de la computadora
llegara cerca al hidrante nuevo pero no sabra como rodear el obstaculo.
No se trata de un bug sino de una limitacion tecnica en la rutina
de inteligencia. Para ahorrar tiempo de desarrollo me base inicialmente
en la rutina que Daxam habia programando para la seccion de estrategia
de nuestro videojuego Varidiam ED-109 (1996, Amiga), pero en ese juego
no hay necesidad de "rodear obstaculos alejandose temporalmente
del objetivo para luego regresar hacia el" y ademas todos los
objetos ocupan una celda del mismo tamanho. En Dog Daze Revolution
los perros ocupan mas o menos celdas segun la direccion en la que
corren (2x2, 2x1, 1x1 e incluso 3x2 cuando van en diagonal) y los
hidrantes tambien varian de tamanho. Mi error fue manejar todos los
objetos por celdas de 16x16 pixels y rellenar con transparencia los
sprites mas pequenhos en vez de usar offsets (cosa que si hice en
The King Of Peru 2, por supuesto). Adicionalmente, la computadora
aun no considera todas las ventajas y estrategias complejas posibles
ya que... no tengo mas tiempo para dedicarle a este proyecto freeware!
:-( Pero considero que la inteligencia artificial funciona discretamente
y cumple su proposito.
Version 1.00 - April 01, 2004
HANDICAP MODE: in the original version, the dog with less fire hydrants
will run slower on green areas and pots (the hidrants hitted by the
car).
ARTIFICIAL INTELLIGENCE: sometimes the computer dog will reach the
new hydrant but an obstacle may prevent him from claiming it and will
stay quiet. It is not a bug but a limitation of the AI. To save some
development time I used some portions of the routine that Daxam programmed
for the strategy section of Varidiam ED-109 (1996), our videogame
for Amiga, but that game not requires the computer to "sort obstacles
by temporally going away and then turning back" and all objects
fitted in 1x1 cells. In Dog Daze Revolution, dogs requires different
ammount of cells according the direction they are going (2x2, 2x1,
1x1 and even 3x2 when going diagonally) and hidrants also have two
sizes. The mistake I did was to consider all cells as 16x16 pixels
and to fill with transparency the little sprite instead of using offsets
(like I did in The King Of Peru 2, of course). Additionally, the computer
can't evaluate and simulate other complex strategies because... I
have no time to continue with this project! :-( But I think that AI
is working fine to accomplish its purpose.