PUBLISHER OF THE KING OF PERU 2 SUED AT LAW |
Last
update : SET. 5, 2002
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(traducir al castellano)
THE RELEASE OF THE FIRST VIDEOGAME PUBLISHED IN THE PERU
TWIN
EAGLES GROUP is the only coding team still active in the peruvian
scene. We obtained two important goals for Perú. In 1998 we
have created the FIRST PERUVIAN VIDEOGAME published in Europe (GUNBEE
F-99, Amiga computers) and most recently we made the first videogame
to be published in our market, THE KING OF PERU 2: THE FINAL MECHA!
(KOP2, PC CD-ROM). With a great deal of effort and sacrifice we follow
ahead in this very hard job and always with the hope to get from users
the enough moral and money support without which would be to us very
difficult to continue. KOP2 was developed in 7 months by a team of
7 dudes, being MICRONICS (Impulso
Informatico S.A., a peruvian firm manufacturers of PC products) the
Producer and PUBLISHER of KOP2 CD-ROM. Our videogame was put on sale
on DECEMBER 14, 2001 in many newspaper
stands of Lima, supermarkets SANTA ISABEL, E.WONG and METRO, ZETA
and CRISOL bookstores, SHELL and MOBIL OIL OF PERU stations, as also
in some provinces of Perú like Arequipa, Chiclayo, Chimbote,
Cuzco, Huancayo, Trujillo. Thanks to the background history of TWIN
EAGLES GROUP, great part of the peruvian local press supported this
release with reports and interviews in well-known television programs
and magazines: Channel 2 (Frencuencia Latina), Channel 4 (America
TV), Channel 7 (Television Nacional del Perú), Channel 9 (ATV),
Channel 13 (Red Global, Channel N, "El Comercio" newspaper,
"PC World Perú" and "Gente" magazines.
WE REALLY APPRECIATE ALL THEIR SUPPORT WITHOUT WHICH WE COULD NOT
BE ABLE TO SPREAD THE WORD ENOUGH ABOUT THE RELEASE OF KOP2 CD-ROM.
HOW OUR PUBLISHER HAS CHEATED US
But the release of KOP2 SUFFERED A BLOW when our same Publisher, IMPULSO
INFORMATICO S.A., the Producer and Publisher of the CD-ROMs who is
representative of the well known brand MICRONICS
(a very large peruvian supplier of keyboards, mouses, speakers, PC
cases, etc.), strangely did all the possible to BLOW THE SALES of
the videogame theirself where publishing, arriving to the extreme
of NOT ACCOMPLISH SEVERAL CLAUSES OF OUR CONTRACT,
being the most serious the fact that they surprisedly DENIED TO RESTOCK
CD-ROMS in the sale-points with exhausted stock (this just after 20
days of sales and while many magazines and TV programs were airing
reports about KOP2 and interviews about our group), but worse was
the fact that the Producer DIDN'T PRODUCED THE QUANTITY of CDs and
NEITHER DISTRIBUTED THEM through its own distributors-chain despite
it is established both terms in our Contract. By the way, their "distribution
chain" would be the 200 sale points in "WILSON GALLERY",
the most infamous place of CD PIRACY in Lima, Perú where hundred
of people sells cd copies at the price of US$2.5 at the light of day,
so it was very important that the Publisher should send KOP2 CD-ROMs
to that place considering our videogame was selling in Perú
at an incredible low price of US$4.5. But at second week of JANUARY
2002 the business relationship with the Impulso Informatico
S.A. was so strained that WE REQUESTED POLICE
INTERVENTION to take the minutes since our Producer and Publisher
DENIED to us the entrance to their offices as also denied to us (the
authors) sales of our videogame. The reality was that Impulso Informatico
S.A. HAD SUSPENDED ARBITRARILY OUR CONTRACT, a fact that is evident
in the police minutes we requested on JANUARY 21, 2002. And so the
days passed without nothing to do, just watching how our game was
being illegally copied, while no originals KOP cds could be anymore
supplied to sale points (despite they requested constatly).
Finally, on FEBRUARY 19, 2001 the KOP2
Publisher license offered to Impulso Informatico S.A. WAS OVER. In
that date they should unconditionally pay to us the royalties of KOP2
sales... well, they simply DENIED and up to date, May 2002, our Publisher
HAS NOT PAID NEITHER A SINGLE DOLLAR OF OUR PROFIT AND WE HAVE RECEIVED
NEITHER A SINGLE PIECE OF THE KOP2 CDs REMAINDERS. Before such
many irregular facts, we went to a Court of
Conciliation but Impulso Informatico S.A. DIDN'T SHOW UP. Then,
a weeks later, and extremely out of time, we received from them the
first report of sales... with FRAUDULENT VALUES, intending to diminish
the real quantity of sales of our videogame.
It remains clear that REAL INTENTIONS of Impulso Informatico S.A.
was to benefit of the Clause nr. 9 of our Contract, which establishes
that of not being sold sufficient CDs to recuperate the total cost
of cds production, the Producer would get the CDs remainder valued
to the prime cost and then they could sell them to the price they
want. That is to say... TO SMALLER QUANTITY
OF SALES OF OUR VIDEOGAME, MORE ORIGINAL CD-ROMS FOR THEM, AND LESS
CD-ROMS FOR US (and without receiving money in cash). In a
normal scenery this would be perfectly understandable, but NOT after
so many UNACCOMPLISHMENTS of the Contract by the same Producer and
Publisher of our videogame.
On
late APRIL 2002 we SUED
AT LAW IMPULSO INFORMATICO S.A. (MICRONICS)
at 11th. CIVIL COURT OF LIMA, file 2002-15053-0-0100-J-CI-11.
They have already replied to our sue and now we're all waiting
for the first date of hearing. |
But the story still continues.
THEIR ATTEMPT TO CHEAT US
While checking all bills and documents presented to the judge by Impulso
Informatico in their reply to our sue, we discovered their attempt
to cheat us. We already reported this to the judge in August:
1) - They increased the prime cost by 1,000 pieces more than the signed
in the Contract.
2) - The covers CD were printed in 2 different places: the first group
was printed in December 2001 and the rest was printed in January 2002
(one month after the official release). The strange fact is that the
second printing of covers were priced THREE MORE TIMES than first
ones. Should cost less!
3) - The first printing of covers CD where valued all together to
the same cost of the second printing, this means MORE THAN REALLY
COSTED.
4) - Impulso Informatico stated to the judge that the prime cost of
each KOP2 CD-ROM is US$ 1.30, but when recalculating we discovered
that price is wrong and should be MUCH LOWER. Their price would be
right if we include all production excess by them as part of the whole
production.
5) - After recalculating all prime costs just as stated in our Contract,
we found that if we had accepted their Final Sales Report in March
2002 they would have stolen part of our profit (that's money).
PRODUCTION AND SALES WITHOUT LICENCE
We also found two other important things which make worst their legal
situation:
1) - They produced covers, backcovers and box
of our videogame without
Licence, an excess of 3,000 units for each piece, which
designs are also copyrighted by us. We Why?
2) - They continued selling our videogame without
Licence until early Augusto 2002. Remember that our licence
was up to Feb. 2002, and ONLY AFTER PAYING TO US THE ROYALTIES they
could continue selling, but never happened. All documents, bills and
sale tickets were already send to the judge.
We
presented on 4 SEPTEMBER 2002 to
INDECOPI (the organization in Peru for copytright laws) our
demand against IMPULSO INFORMATICO S.A. (MICRONICS)
for PRODUCING AND SELLING WITHOUT LICENCE of our videogame. |
FINAL WORDS...
Take
a great deal of care with Ivan Daza Arias
(manager of Impulso Informatico SA.) and especially with FERNANDO
ASTORGA MARQUEZ (manager of Micronics Corporation SA., before
Micronics SA. and Micronics Of Perú SA., strangely changing
the name of its firm every year). It was Fernando Astorga Marquez
who contacted us to make the deal and the main responsible for what
happened since he is THE HIDDEN BOSS of all that thief organization.
Follow our counsel: DO NOT DO DEALS WITH THEM.
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